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God of War Ragnarok has more than 60 accessibility options

God of War Ragnarok looks set to continue Sony’s commitment to vast accessibility options, as in an unsurprising (yet very welcome) announcement, the gaming giant has confirmed that Kratos’s next big adventure will feature well over 60 different accessibility options.

The announcement was made via the official PlayStation Blog, in a post written by Santa Monica Studio’s lead UX designer Mila Pavlin. In the post, Pavlin details various accessibility options coming to God of War Ragnarok such as improvements to subtitles and captions, UI element resizing, and a high contrast mode to name just a few.

Additionally, accessibility improvements brought to God of War’s PC port such as auto-sprint and an always-on reticle option will return in the PS5 sequel. As a result, God of War Ragnarok is shaping up to be one of Sony’s most widely accessible first-party games to date.

God of War Ragnarok's high contrast mode showcasing highly visible characters

(Image credit: Sony / Santa Monica Studio)

The PlayStation blog post isn’t too exhaustive, though it does a fine job detailing many of the accessibility options coming to God of War Ragnarok, which is currently scheduled to release sometime this year. More options include visual navigation assistance, audio cues for on-screen prompts and full controller remapping.


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